Carbon for Unreal is a quantum-leap in the world of visualization, providing the tools and assets necessary for professional, real time productions within the powerful framework of Unreal Engine
Carbon for Unreal is a professional plugin for Unreal Engine which enables users to design and visualize Entertainment lighting and stages at the highest caliber. In this combined course, you will learn step by step workflows for translating existing designs from VWX, Autocad, and more into a fully realtime simulation in Unreal Engine.
Areas of Study:
- Tour of Carbon interface panels
- Carbon for Unreal Pipelines
- Steps for balancing visual quality and performance
- Advanced Blueprint control with DMX
- Recording your performance for presentations
Prerequisite: Experience with any one of the following applications:
Vectorworks, Autocad, Cinema4D, Maya, 3D studio Max, or any off-the shelf Lighting Previz software
Attendees should have a basic familiarity of Unreal engine, or should attend part 1 of this class seriesStudent to provide own laptop, Minimum spec:- PC running windows 10/11, with administrative privileges.
- Intel i7/i9 9th - 12th generation processor or Ryzen 3000 or 5000 series processor
- 16GB Ram minimum, 32gb recommended.
- Minimum GTX 1070 or Better GPU, Recommended RTX 2060 or better.
- Available gigabit ethernet port
- Additional mouse with 3 buttons or more
- Unreal Engine 5
- Vectorworks Spotlight 2021 SP3 or newer recommended
- 10GB free disk space
- Students will receive a 30-day trial license of Carbon for Unreal Indie Edition at start of the class.